PROJECT PALETTE
The colors, Duke, the colorsss.
このページについて
How to edit these colors
Title screen / intro palettes
Ending scene palettes
Boss palettes
FX1 glow palettes
Miscellaneous palettes
Palettes that still need to be found
このページについて
これはROM内のすべての「その他の」色のパレットについて載せています。
タイルセット、敵、サムスのスーツなどの多くのパレットがSMILEに含まれていますが、色がROMのどこにあるのかを知る必要はないようにも思えます。
しかし、それでは全くもって面白みがありません。。。
プロジェクトパレットは、最終的には他のすべてのパレットなどについての正確な位置を1つに集めることが目標です。
将来的にこれらの色がSMILE自体にも追加される可能性があるので、期待しておきましょう。
HOW TO EDIT THESE COLORS
These colors all need "I'm A Genius" to edit, which
can be found in SMILE by clicking "Tools > Beauty Salon." In the
Beauty Salon window, click the horizontal scroll bar that's
underneath the Samus-facing-forward sprite so it moves to the
right. Click the drop-down menu that says "Title Stuff" and
select "I'm A Genius" at the very bottom of the list. Get used
to doing that, because you'll be spending a lot of time in this
window, depending how extensively you choose to modify the
game's colors.
You'll notice that the two boxes that say
0661E9 FF can now be changed, which I'm sure you now know is
what the lists below are for. You will also be doing this a lot.
661E9 is the location of the colors in the ROM (the 0 at the
beginning isn't needed), and FF is the number of colors to
display for editing. Sometimes it can be a bit tedious, since a
single palette might have as many as 14, or even 28 different
sets of values dedicated to it (in the case of certain glow FX1
colors).
DO NOT try to cut corners by changing the
second value (FF) to anything higher than what the lists below
call for, because not all of those squares are actually colors!
Some of them are in fact small pieces of code that deceptively
blend in and appear as colors.
* If
these "colors" are displayed as you click the Save To ROM
button, the compression or whatever that's used for palettes
will change these pieces of code slightly and cause errors. So
if the second value is something like 07, don't think you can
change it to something higher like 50 to show more colors at
once. It will not work.
Be sure to make back-up copies
of your ROM often while you're editing colors this way and test
every new palette in-game after you tinker with it, because
while you can be aware of the risks, mistakes can happen. The
locations on this page are verified and accurate (unless noted
in the description), but a simple typo like 04 instead of 03 can
suddenly have your game crashing when the colors you've edited
appear on-screen during testing. This can be fixed easily with a
hex editor, though the method might be confusing to newcomers.
If this happens to you, contact Grime for help on the forum or
IRC.
* The codes I
mentioned above are usually instructions that simply tell the
game to jump to the next set of colors, and/or duration. This
mostly applies to palette shifts/FX1 glows. Keep in mind that
the duration values are reversed. For example, "0A 00" would
actually be 00 0A, meaning that particular set of colors will
only be shown for 000A frames, which is only a split second. If
you changed 0A 00 to 0A 01 instead, that would make it display
for 010A frames, which is a couple of seconds.
Values this color = color location
Values this color = duration of color
shift
TITLE / INTRO PALETTES
6C6BE-0B
[6C6BC, 03 00]
6C6E0-0B [6C6DE,
03 00] 6C702-0B
[6C700, 03 00]
6C724-0B [6C722,
03 00] 6C746-0B
[6C744, 03 00]
6C768-0B [6C766,
03 00] 6C78A-0B
[6C788, 03 00]
6632B-0B Fade-in for "SUPER
METROID" logo after the 1994/Nintendo/Metroid 3 intro plays
itself out. The very bottom address (6632B-0B) is for the SM
logo if a button is pressed to skip the intro.
6C800-03 [6C7FE,
0A 00] 6C80C-03
[6C80A, 0A 00]
6C818-03 [6C816,
0A 00] 6C824-03
[6C822, 0A 00]
6C830-03 [6C82E,
0A 00] 6C93C-03
[6C83A, 0A 00]
6C848-03 [6C946,
0A 00] 6C854-03
[6C852, 0A 00] Glowing orange
baby metroid container on title screen.
6C894-01 [6C892,
03 00] 6C89C-01
[6C89A, 03 00]
6C8A4-01 [6C8A2,
03 00] 6C8AC-01
[6C8AA, 03 00]
6C8B4-01 [6C8B2,
03 00] 6C8BC-01
[6C8BA, 03 00]
6C8C4-01 [6C8C2,
03 00] 6C8CC-01
[6C8CA, 03 00]
6C8D4-01 [6C8D2,
03 00] 6C8DC-01
[6C8DA, 03 00]
6C8E4-01 [6C8E2,
03 00] 6C8EC-01
[6C8EA, 03 00]
6C8F4-01 [6C8F2,
03 00] 6C8FC-01
[6C8FA, 03 00] Small red glowing
areas on Ceres, seen when Samus is flying to and from it.
6C868-01
[6C866, 01 00] 6C870-01
[6C86E, 01 00] Rapidly flickering
computer screens on title screen. The color for the white text
on computer screens is in SMILE's "title stuff" window; row 3,
#10 from the left.
5A2B9-3E
Baby metroid's colors on the title screen, including flashes
when it makes noises.
136191-0E
1361F1-3B Baby metroid's
colors during Ceres Ridley fight, including flashes when it
makes noises.
13D99-3E
Baby metroid's colors on game over screen, including flashes
when it makes noises.
66669-0F
Stars 'pixellating' into view (along with Planet Zebes)
after Ceres explodes
667C9-0F
Planet Zebes' palette.
666C9-0F Planet Zebes 'pixellating' into view after
Ceres explodes
66769-0F
Palette for asteroids, stars and nebula before/after Ceres
and while flying to Zebes
66789-0F Ceres' explosions; not sure if this palette
is shared with anything else. Probably not.
667A9-08 Ceres' palette (Samus
flying into)
666A9-08
Ceres' palette (Samus flying away from, exploding)
66689-0F Samus' ship's palette
while flying around in space; same color order, so importing the
palette from enemy D07F works fine.
6CA54-00 [6CA52,
05 00] 6CA5A-00
[6CA58, 05 00]
6CA60-00 [6CA5E,
05 00] 6CA66-00
[6CA64, 05 00]
6CA6C-00 [6CA6A,
05 00] 6CA72-00
[6CA70, 05 00]
6CA78-00 [6CA76,
05 00] 6CA7E-00
[6CA7C, 05 00]
6CA84-00 [6CA82,
05 00] 6CA8A-00
[6CA88, 05 00]
6CA90-00 [6CA8E,
05 00] 6CA96-00
[6CA94, 05 00]
6CA9C-00 [6CA9A,
05 00] 6CAA2-00
[6CAA0, 05 00] Samus' ship's
glowing red underside.
665EB-02
Colors for "SPACE COLONY" text that types itself out when
flying into Ceres; middle color is unused.
* Red
text for "1994 NINTENDO PRESNETS METROID 3" is located in Beauty
Salon's "Title Stuff" editor; line 10, color #10.
76412-05 Text colors for all text
on the file selection screen, option screens, and game over
screen. Also includes the energy tanks displayed next to save
data if Samus has any.
76432-05
Same text and energy tank colors as above, except these are
the darker, 'deselected' versions seen in the data clear/data
copy menus, etc.
765E0-0F
Samus icons next to Samus A, B and C, colors of the box
surrounding "SAMUS DATA" and spinning missile icon that's next
to whatever is selected.
76480-0F Zebes and stars in backgrounds for all file
selection/option menus.
A410-5F
All hexagon map colors for every area, including grayed-out
versions.
76500-0F
Colors 10-15 of this line look like they may be used for stuff.
The white/blue towards the end are for the large 'PLANET ZEBES'
text on the hexagon map. To the left are energy tank colors;
might be used for pause screen
76520-0F Same as above, but are the 'darkened out'
versions of the those colors.
1B7100-1F Same as above again; duplicate light/dark
energy tank/text colors. Not sure if/when used.
1B7012-01 Energy tank and minimap
colors on pause screen.
1B7040-0F Map colors for pause screen; rest are
probably unused?
6640B-00
6640F-00 "THE LAST METROID IS
IN CAPTIVITY. THE GALAXY IS AT PEACE." text color.
66449-0F Samus' palette (large
Samus in background during green-text intro).
663E9-0F Green text that types
itself out while Samus is in the background; the green 'block'
in front of the text can be edited in SMILE; "intro 3", line 3,
to the right.
664C9-0F
"Intro 1" in SMILE. Colors for the metroid larva room and
mother brain's room. Not the metroid larva, Samus or mother
brain themselves.
66419-0F
"Intro 2" in SMILE. Address should actually be 66429-0F. All
colors for the two large intro pictures.
66569-0F Part of "Intro 3" in
SMILE. Samus' colors during the metroid larva flashback, and
also during the mother brain flashback before she is hit and
causes it to refresh. lol.
DA380-1F Part of "Intro" colors, but aren't included
in SMILE. Samus' suit palette during hurt flash, and after it
refreshes once hit by the rinka during mother brain flashback.
66769-0F Part of
"Intro 3" in SMILE. Colors for mother brain's explosions and
Samus' missiles.
66969-0F
Part of "Intro 3" in SMILE. Colors for baby metroid in the
two large intro pictures, and the green 'block' that types out
the green text with Samus' dialogue. No idea what the 4 blue
colors are for, if anything.
665C9-0F Part of "Intro" colors, but aren't included
in SMILE. Mother brain and hatching metroid larva's colors.
137871-05
137881-05
137891-05
1378A1-05
1378B1-05
1378C1-05
1378D1-05
1378E1-05 Glow colors for the underside
of Ceres' elevator platform.
* If you want to edit
the title screen's intro colors, YOU WILL NEED TO APPLY THIS
CHANGE. What this does is eliminate the arbitrary placement of
blue over parts of the scrolling intro that zooms in on the
metroid larva's container. Your new colors will not show up
through the blue unless you do this.
Here's a video of it happening to my intro before I knew
about this fix. The change to make is:
58674 = A9 38 85
74 A9 58
Change the values above to
A9 20 85 74 A9 40
instead.
ENDING SCENE PALETTES
6CAB0-07
[6CAAE, 08 00]
6CAC4-07 [6CAC2,
08 00] 6CAD8-07
[6CAD6, 08 00]
6CAEC-07 [6CAEA,
08 00] 6CB00-07
[6CAFE, 08 00]
6CB14-07 [6CB12,
08 00] 6CB28-07
[6CB26, 08 00] Planet fading to
black, right before explosion.
6D494-0E [6D492, 14 00]
6D4B6-0E [6D4B4,
14 00] 6D4D8-0E
[6D4D6, 14 00]
6D4FA-0E [6D4F8,
14 00] 6D51C-0E
[6D51A, 14 00]
6D53E-0E [6D53C,
14 00] 6D560-0E
[6D55E, 14 00]
6D582-0E [6D580,
14 00] Planet Surface
6D450-00 [6D44E,
09 00] 6D456-00
[6D454, 08 00]
6D45C-00 [6D45A,
07 00] 6D462-00
[6D460, 06 00]
6D468-00 [6D466,
05 00] 6D46E-00
[6D46C, 05 00]
6D474-00 [6D472,
06 00] 6D47A-00
[6D478, 07 00]
6D480-00 [6D47E,
08 00] 6D486-00
[6D484, 09 00] Flashing Red on
Planet Surface
66DAB-0E
6D3D0-07
[6D3CE, 10 00] 6D3E4-07
[6D3E2, 10 00]
6D3F8-07 [6D3F6,
10 00] 6D40C-07
[6D40A, 10 00]
6D420-07 [6D31E,
10 00] 6D434-07
[6D432, 10 00] Purple haze left
behind after the planet explodes.
66D8B-06 Orange Planet Cracks -
Right Before Explosion
66D99-07
White/gray/black flash exactly when the planet explodes.
66DA9-08 Exploded Planet
Purple Haze - During Explosion
66ECB-0F Planet Zoomed In - Before Fade to Black
66DCB-0F Planet Zoomed
Out/Stars - Before Fade to Black (stars use this palette
continiously)
66F6B-1F
Colored Clouds - Clouds Along the Edges of the Screen
6D5AA-0E
[6D5A8, 0E 00] 6D5CC-0E
[6D5CA, 0E 00]
6D5EE-0E [6D5EC,
0E 00] 6D610-0E
[6D60E, 0E 00]
6D632-0E [6D630,
0E 00] 6D654-0E
[6D652, 0E 00]
6D676-0E [6D674,
0E 00] 6D698-0E
[6D696, 0E 00] Grey Clouds Fade
to Black - Clouds in the Center of the Screen
6D6C0-0F [6D6BE,
18 00] 6D6E4-0F
[6D6E2, 18 00]
6D708-0F [6D706,
18 00] 6D72C-0F
[6D72A, 18 00]
6D750-0F [6D74E,
18 00] 6D774-0F
[6D772, 18 00]
6D798-0F [6D796,
18 00] 6D7BC-0F
[6D7BA, 18 00]
6D7E0-0F [6D7DE,
18 00] 6D804-0F
[6D802, 18 00]
6D828-0F [6D826,
18 00] 6D84C-0F
[6D84A, 18 00]
6D870-0F [6D86E,
18 00] 6D894-0F
[6D892, 18 00]
6D8B8-0F [6D8B6,
18 00] 6D8DC-0F
[6D8DA, 18 00] Samus' Ship
66CE9-2F Three different
text colors, only used after Zebes explodes. "The mission was
completed successfully! Clear time: ##:##"
BOSS PALETTES
Spore Spawn
12E359-4F Spore Spawn's
colors during battle.
12E3F9-7F
Spore Spawn's colors after battle (fading to orange).
12E4F9-DF Foreground
after battle.
12E5D9-6F
Background after battle.
Kraid Tileset 27, line
07 Kraid's colors at the start of the fight, before
he takes any damage.
138687-1F
Kraid's sprite colors at the start of the fight (hand, leg,
belly spikes, flying claws), before he takes any damage.
13B3F3-8F Kraid's colors
after he takes damage for the first time, and for the rest of
the fight.
13B533-7F
Kraid's sprite colors after he takes damage for the first time,
and for the rest of the fight.
13AAB0-03 Brown rocks that fly around when Kraid
emerges from the spikes, and the ones he spits at Samus.
1386C7-0F Background
colors for Kraid's room.
* Couldn't find the glow
for Kraid's eyes/mouth when Samus shoots him in the face (I
didn't try very hard). But I did notice that it's an actual
palette shift, meaning it transitions from the color that his
eyes have been changed to into yellow, then back to what they
were.
Phantoon
13CA01-0F Flaming eye
projectiles that Phantoon uses throughout the fight.
13CB41-7F All of Phantoon's
colors.
13CA61-6F
Wrecked Ship's color transition that happens after Phantoon
dies.
Botwoon
* The colors for Botwoon's small green projectiles are
the same colors used for his eyes.
199319-0F Botwoon's starting colors.
19971B-7F Botwoon's damage colors
for the rest of the fight.
Draygon * The mini Draygons that flutter
around before the fight starts use the same palette as Draygon's
body/belly start.
Tileset 29,
line 05 Draygon's starting belly/body colors.
12A1F7-4F Draygon's
sprite colors (legs, tail, eyes). The middle row with the pale
blue-ish colors is used for the sticky projectiles that Draygon
spits at Samus (12A237-0F is the specific address for those
sticky projectiles; the last 7 colors on the projectile row are
unused).
1296AF-1F
Draygon's changing belly colors as he takes damage; each "phase"
only uses 4 colors.
Crocomire 12387D-1F
Crocomire's colors. Row 7 of tileset 28 (Crocomire's room)
is also used.
1238FD-0F
Crocomire's skeleton after battle. Changing these only
affects his arm though, because it's drawn on layer 1. I know,
it's lame.
1238CB-08
Tiles used for the wall that Crocomire breaks down in skeleton
form. The color arrangement isn't the same as it is in the
tileset, so be patient if you're editing these.
12391F-06 Spikes covering the
wall that Crocomire breaks down in skeleton form.
1238DD-0F Color of Samus's
projectiles for this tileset... yeah, I have no idea why Samus'
projectiles need their own set of colors for just this one room,
but whatever. These colors are a duplicate of the ones found at
D01A0-0F, so make sure those two palettes match if you don't
want Samus's missiles/explosions changing colors during the
fight. See "Miscellaneous palettes" section for info on
D01A0-0F.
Bomb Torizo
* Bomb Torizo's palettes are each two lines. The first
line is the main palette and the second line is for his back
leg/arm, so make sure the second line is slightly darker than
the first line so the back leg/arm actually appear to be drawn
behind him.
* The stuff that drips out of Bomb Torizo
after his stomach is blown open uses palette D01A0-0F. See
"Miscellaneous palettes" section for info on D01A0-0F.
150687-1F Bomb Torizo's orb
colors (the ones he spits at Samus, and only those). These are
shared by the same orbs that Golden Torizo uses. The orbs'
explosions, along with the crescents he flings at Samus and the
small round eye beams all use palette D01A0-0F. See
"Miscellaneous palettes" section for info on D01A0-0F.
1506C7-1F Bomb Torizo's
colors, before the fight starts.
150707-1F Bomb Torizo's colors
during the fight.
6E2F3-02
[6E2F1, 0A 00]
6E2FD-02 [6E2FB,
08 00] 6E307-02
[6E305, 08 00]
6E311-02 [6E30F,
0A 00] 6E31B-02
[6E319, 08 00]
6E325-02 [6E323,
08 00] Bomb Torizo's glowing belly and glowing eye
outline.
Golden Torizo
* Golden Torizo's palettes are each two lines. The first
line is the main palette and the second line is for his back
leg/arm, so make sure the second line is slightly darker than
the first line so the back leg/arm actually appear to be drawn
behind him.
150687-1F
Golden Torizo's orb colors (the ones he spits at Samus, and only
those). These are shared by the same orbs that Bomb Torizo uses.
The orbs' explosions, along with the crescents he flings at
Samus and the small round eye beams all use palette D01A0-0F.
See "Miscellaneous palettes" section for info on D01A0-0F.
150747-1F Golden Torizo's
colors, before the fight starts.
150787-1F Golden Torizo's colors
during the fight.
020032-FF
Golden Torizo's damaged colors throughout the rest of the
fight.
6E33B-02
[6E339, 0A 00]
6E345-02 [6E2F1,
08 00] 6E34F-02
[6E34D, 08 00]
6E359-02 [6E357,
0A 00] 6E363-02
[6E361, 08 00]
6E36D-02 [6E36B,
08 00] Golden Torizo's glowing belly and glowing eye
outline.
Ridley
* Ridley and Mother Brain's colors are set up slightly
different than the other bosses. Instead of everything being in
neat rows that are all the same length, their color rows are
shorter and uneven. This makes them a pain in the ass to edit,
but it can be done. Good luck.
* Norfair Ridley and
Ceres Ridley share all of the same palettes.
1362AA-2F Ridley's eyes fading in
from black before the fight starts; each "phase" only uses 3
colors. His eyes during the fight are shared with his body
palettes, which are also the same colors used for his wings.
13631A-A7 Ridley's body
fading in from black before the fight starts. The last set of
colors are what he uses until he starts taking damage.
13646A-29 Ridley's damaged
colors.
132509-D1
Background of Ridley's room fading in from black before the
fight starts. The last set of colors are what the background
uses for the rest of the fight.
** Need to doc the
colors of Ridley flying away in Ceres
Giant Metroid
14F8C6-0F Teal sidehopper that
the giant metroid attacks in front of Samus.
14EBCC-6F Teal sidehopper's
palette fade as it dies and dries up. The last line is the color
of its dried remains.
14F8E6-0F
Giant metroid's colors during the sidehopper murder
sequence.
14F6D1-3F
Giant metroid's red insides glowing. The top two lines are its
normal glow colors and the bottom two are its red insides
glowing after Mother Brain has damaged it.
16E892-27 Giant metroid's red
insides taking damage during the Mother Brain fight.
1494D2-0F Giant metroid's
colors during the Mother Brain fight.
16E7F2-47 Giant metroid's damaged
colors during the Mother Brain fight.
16E8F0-61 Giant metroid fading to
black as it falls off-screen after dying.
Mother Brain * To
better document Mother Brain's palettes, I will split her into 3
forms.
(1) In glass before falling to ground.
(2) T-Rex
form before Metroid attack.
(3) T-Rex form after Metroid
Attack.
* Also note that Mother Brain has a lot of
palettes and is a NIGHTMARE to edit completely. I'd suggest not
undergoing this unless you really have to. Seriously. Only do
this if you're very committed to your hack. We're talking over
1700 individual colors if you add them all together.
*
The colors for Mother Brain's drool, breath, and particles while
charging the rainbow beam are used by D01A0-0F, so the only
sensible way to change their colors is by modifying the GFX so
they use another set of colors from that palette. Mother Brain's
drool GFX are NOT shared by the stuff that drips out of Bomb
Torizo when his belly is blown open. That's a duplicate set of
GFX.
Tileset 15, line 04
(2) Mother Brain's body.
149472-1F (1) Only the first 4 colors are used, which
is for the brain.
(2) Row 2 is used for the back foot.
1494B2-0F (2) (3)
Projectiles that Mother Brain uses throughout the fight (blue
rings, explosive orbs, orange fire strings that shoot from her
hand). The small eye beam that looks like the ones space pirates
shoot uses colors from palette D01A0-0F. See "Miscellaneous
palettes" section for info on D01A0-0F.
149532-0F Unused, but noting
these anwyay. No need to edit.
14D264-3F (2) Glowing brain.
16E448-FF
16E648-2C (2)
Mother Brain's body flashing different colors while firing the
rainbow beam. Have fun editing this.
16E6AC-4A (3) Mother Brain's
damaged palettes after Samus gets hyper beam.
16E74C-4A (3) Damaged palettes
for Mother Brain's back leg after Samus gets hyper beam.
16EA08-FF
16EC08-C0
(3) Mother Brain's body fading to black after the hyper beam
kills her. 447 colors just for this. Holy crap.
16EDAC-98 (1) Mother Brain's
brain fading to gray after Samus breaks the glass container and
"kills" her. This same palette is also used after she stands up
in T-rex form and the brain's colors fade back.
16EF97-A8 (2) Mother Brain
changing from blue to brown as the giant metroid drains her.
16F117-78 (3) Mother
Brain's head turning brown and flaking away after Samus finally
kills her with hyper beam.
1494F2-1F (1) Row 1 is used for the room's tiles as
Mother Brain "dies" before entering T-rex form, and row 2 is
used for the shattering glass when Samus' missiles start to
break open her container.
14D082-5F (1) Foreground and background flashing
rapidly as Mother Brain "dies" before entering T-rex form.
16F281-C4 (2) Foreground
and background fading quickly to black right when the giant
metroid is killed.
Boss
statues that guard Tourian
Tileset 22, line 07 Gold Kraid
statue and glowing green eye.
Tileset 22, line 06 Gold Draygon statue and glowing
sky-blue eye.
155745-0F
Gold Ridley statue and glowing red eye.
155765-0F Gold Phantoon statue
and glowing yellow eye.
155785-0F Greenish base of statues along the ground,
and the gray ghosts that fly out. The 3 purple colors are
probably unused.
3391E-0F
All 4 statues' eyes exploding, before the ghosts fly out.
3839C-07 Blue-gray
colors that statues themselves become after the eyes explode.
6E242-06
[6E23E, 08 00]
6E256-06 [6E252,
08 00] 6E26A-06
[6E266, 08 00]
6E27E-06 [6E27A,
08 00] 6E292-06
[6E28E, 08 00]
6E2A6-06 [6E2A2,
08 00] 6E2BA-06
[6E2B6, 08 00]
6E2CE-06 [6E2CA,
08 00] Gold boss statues fading from gold to blue
after the eyes explode (all of them? Haven't tested).
FX1 GLOW PALETTES
* You'll notice most of these say "affects colors
##-##" in the description. If you click on a color in SMILE's
graphics editor, it'll say what number the color you've clicked
on is on the upper left of the graphics editor window. These are
noted so you can edit the graphics and 'assign' those particular
colors to other tiles to give them the same glow if you want.
Wrecked Ship
6EAE8-01
[6EAE6, 0A 00] 6EAF0-01
[6EAEE, 0A 00]
6EAF8-01 [6EAF6,
0A 00] 6EB00-01
[6EAFE, 0A 00]
6EB08-01 [6EB06,
0A 00] 6EB10-01
[6EB0E, 0A 00]
6EB18-01 [6EB16,
0A 00] 6EB20-01
[6EB1E, 0A 00] "Green Glow" FX1.
Affects colors 76-77.
Crateria 6EB5C-07
[6EB5A, 02 00]
6EB70-07 [6EB6E,
01 00] 6EB84-07
[6EB82, 01 00]
6EB98-07 [6EB96,
01 00] 6EBAC-07
[6EBAA, 01 00]
6EBC0-07 [6EBBE,
01 00] 6EBD4-07
[6EBD2, 02 00]
6EBEC-07 [6EBEA,
F0 00] "Stay-Grey" FX1 part 1: double lightning
flash. Affects colors 84-91.
6EC03-07 [6EC01, 01 00]
6EC17-07 [6EC15,
01 00] 6EC2B-07
[6EC29, 01 00]
6EC3F-07 [6EC3D,
02 00] 6EB45-07
[6EB43, F0 00] "Stay-Grey" FX1
part 2: single lightning flash. Affects colors 84-91.
6FD03-06
[6FD01, 08 00] 6FD15-06
[6FD13, 07 00]
6FD27-06 [6FD25,
06 00] 6FD39-06
[6FD37, 05 00]
6FD4B-06 [6FD49,
04 00] 6FD5D-06
[6FD5B, 03 00]
6FD6F-06 [6FD6D,
02 00] 6FD81-06
[6FD7F, 01 00]
6FD93-06 [6FD91,
02 00] 6FDA5-06
[6FDA3, 03 00]
6FDB7-06 [6FDB5,
04 00] 6FDC9-06
[6FDC7, 05 00]
6FDDB-06 [6FDD9,
06 00] 6FDED-06
[6FDEB, 07 00] "Pulse Red" FX1.
Affects colors 65-71.
6FE07-0A
[6FE05, 31 00]
6FE21-0A [6FE1F,
01 00] 6FE3B-0A
[6FE39, 01 00]
6FE55-0A [6FE53,
01 00] 6FE6F-0A
[6FE6D, 01 00]
6FE89-0A [6FE87,
11 00] 6FEA3-0A
[6FEA1, 01 00]
6FEBD-0A [6FEBB,
18 00] 6FED7-0A
[6FED5, 01 00]
6FEF1-0A [6FEEF,
01 00] 6FF0B-0A
[6FF09, 01 00] "Flash Yellow"
FX1. Affects colors 81-91.
6FA6F-07, 6FA81-00 [6FA6D, 03 00]
6FA87-07, 6FA99-00
[6FA85, 03 00]
6FA9F-07, 6FAB1-00
[6FA9D, 03 00]
6FAB7-07, 6FAC9-00
[6FAB5, 03 00]
6FACF-07, 6FAE1-00
[6FACD, 03 00]
6FAE7-07, 6FAF9-00
[6FAE5, 03 00]
6FAFF-07, 6FB11-00
[6FAFD, 03 00]
6FB17-07, 6FB29-00
[6FB15, 03 00]
6FB2F-07, 6FB41-00
[6FB2D, 03 00]
6FB47-07, 6FB59-00
[6FB45, 03 00]
6FB5F-07, 6FB71-00
[6FB5D, 03 00]
6FB77-07, 6FB89-00
[6FB75, 03 00]
6FB8F-07, 6FBA1-00
[6FB8D, 03 00]
6FBA7-07, 6FBB9-00
[6FBA5, 03 00] "Glow Red/Blue"
FX1. Affects colors 81-94. The reason there are two blue
addresses for each set of colors is because there is some odd
piece of code wedged between them that isn't the duration. I
haven't bothered looking into what these codes do, but I'm
pretty sure that the duration applies to both color sets anyway.
I haven't actually tested this yet. Edit with caution.
6FBC7-02
[6FBC5, 10 00] 6FBD1-02
[6FBCF, 01 00]
6FBDB-02 [6FBD9,
01 00] 6FBE5-02
[6FBE3, 02 00]
6FBEF-02 [6FBED,
01 00] 6FBF9-02
[6FBF7, 02 00]
6FC03-02 [6FC01,
01 00] 6FC0D-02
[6FC0B, 01 00]
6FC17-02 [6FC15,
01 00] 6FC21-02
[6FC1F, 01 00]
6FC2B-02 [6FC29,
20 00] 6FC35-02
[6FC33, 02 00]
6FC3F-02 [6FC3D,
01 00] 6FC49-02
[6FC47, 01 00]
6FC53-02 [6FC51,
01 00] "Flash Yellow1" FX1. Affects colors 105-107.
6FC65-02
[6FC63, 10 00]
6FC6F-02 [6FC6D,
01 00] 6FC79-02
[6FC77, 01 00]
6FC83-02 [6FC81,
02 00] 6FC8D-02
[6FC8B, 01 00]
6FC97-02 [6FC95,
02 00] 6FCA1-02
[6FC9F, 01 00]
6FCAB-02 [6FCA9,
01 00] 6FCB5-02
[6FCB3, 01 00]
6FCBF-02 [6FCBD,
01 00] 6FCC9-02
[6FCC7, 20 00]
6FCD3-02 [6FCD1,
02 00] 6FCDD-02
[6FCDB, 01 00]
6FCE7-02 [6FCE5,
01 00] 6FCF1-02
[6FCEF, 01 00] "Flash Yellow2"
FX1. Affects colors 85-87.
6FF2D-04 [6FF2B, 31 00]
6FF3B-04 [6FF39,
01 00] 6FF49-04
[6FF47, 01 00]
6FF57-04 [6FF55,
01 00] 6FF65-04
[6FF63, 01 00]
6FF73-04 [6FF71,
11 00] 6FF81-04
[6FF7F, 01 00]
6FF8F-04 [6FF8D,
18 00] 6FF9D-04
[6FF9B, 01 00]
6FFAB-04 [6FFA9,
01 00] 6FFB9-04
[6FFB7, 01 00] First "?" FX1
(wasn't documented). Affects colors 87-91.
6EFFD-02, 6F005-00
[6EFFB, 0A 00]
6F00B-02, 6F013-00
[6F009, 0A 00]
6F019-02, 6F021-00
[6F017, 0A 00]
6F027-02, 6F02F-00
[6F025, 0A 00]
6F035-02, 6F03D-00
[6F033, 0A 00]
6F043-02, 6F04B-00
[6F041, 0A 00]
6F054-02, 6F05C-00
[6F052, 0A 00]
6F062-02, 6F06A-00
[6F060, 0A 00]
6F070-02, 6F078-00
[6F06E, 0A 00]
6F07E-02, 6F086-00
[6F07C, 0A 00] Second "?" FX1.
Affects colors 113-116, 125. Used for the glowing orange
lanterns in the hallway that leads to the room with the four
boss statues, and throughout the "red Brinstar" area and Kraid's
lair. The reason there are two blue addresses for each set of
colors is because there is some odd piece of code wedged between
them that isn't the duration. I haven't bothered looking into
what these codes do, but I'm pretty sure that the duration
applies to both color sets anyway. I haven't actually tested
this yet. Edit with caution.
Brinstar 6ED9F-02
[6ED9D, 0A 00]
6EDA9-02 [6EDA7,
0A 00] 6EDB3-02
[6EDB1, 0A 00]
6EDBD-02 [6EDBB,
0A 00] 6EDC7-02
[6EDC5, 0A 00]
6EDD1-02 [6EDCF,
0A 00] 6EDDB-02
[6EDD9, 0A 00]
6EDE5-02 [6EDE3,
0A 00] 6EDEF-02
[6EDED, 0A 00]
6EDF9-02 [6EDF7,
0A 00] 6EE03-02
[6EE01, 0A 00]
6EE0D-02 [6EE0B,
0A 00] 6EE17-02
[6EE15, 0A 00]
6EE21-02 [6EE1F,
0A 00] "Glow Blue" FX1. Affects colors 113-115.
* 6EE37-6EEBE = Unused duplicates of Brinstar's "Glow
Blue" colors?
6EEDD-07
[6EEDB, 0A 00]
6EEF1-07 [6EEEF,
0A 00] 6EF05-07
[6EF03, 0A 00]
6EF19-07 [6EF17,
0A 00] 6EF2D-07
[6EF2B, 0A 00]
6EF41-07 [6EF3F,
0A 00] 6EF55-07
[6EF53, 0A 00]
6EF69-07 [6EF67,
0A 00] 6EF7D-07
[6EF7B, 0A 00]
6EF91-07 [6EF8F,
0A 00] 6EFA5-07
[6EFA3, 0A 00]
6EFB9-07 [6EFB7,
0A 00] 6EFCD-07
[6EFCB, 0A 00]
6EFE1-07 [6EFDF,
0A 00] "Glow Pink/Purple" FX1. Affects colors
101-102, 104-107.
* Brinstar's "Glow Red/Orange" FX1
is exactly the same as the SECOND "?" in Crateria, which means
their colors are directly shared. Edit that one if you want to
change the glowing lanterns used in red Brinstar and Kraid's
lair.
Norfair
6F097-02, 6F09F-01
[6F095, 10 00]
6F0AA-02, 6F0B2-01
[6F0A8, 04 00]
6F0BD-02, 6F0C5-01
[6F0BB, 04 00]
6F0D0-02, 6F0D8-01
[6F0CE, 05 00]
6F0E3-02, 6F0EB-01
[6F0E1, 06 00]
6F0F6-02, 6F0FE-01
[6F0F4, 07 00]
6F109-02, 6F111-01
[6F107, 08 00]
6F11C-02, 6F124-01
[6F11A, 08 00]
6F12F-02, 6F137-01
[6F12D, 08 00]
6F142-02, 6F14A-01
[6F140, 08 00]
6F155-02, 6F15D-01
[6F153, 07 00]
6F168-02, 6F170-01
[6F166, 06 00]
6F17B-02, 6F183-01
[6F179, 05 00]
6F18E-02, 6F196-01
[6F18C, 03 00]
6F1A1-02, 6F1A9-01
[6F19F, 04 00]
6F1B4-02, 6F1BC-01
[6F1B2, 10 00] "Glow1" FX1.
Affects colors 53-55, 60-61. White pipes & white blocks glowing.
The duration of these glow frames also affect how fast Samus'
suits glow when the "heat bit" FX1 is set.
6F1D7-02, 6F1DF-01
[6F1D5, 10 00]
6F1E7-02, 6F1EF-01
[6F1E5, 04 00]
6F1F7-02, 6F1FF-01
[6F1F5, 04 00]
6F207-02, 6F20F-01
[6F205, 05 00]
6F217-02, 6F21F-01
[6F215, 06 00]
6F227-02, 6F22F-01
[6F225, 07 00]
6F237-02, 6F23F-01
[6F235, 08 00]
6F247-02, 6F24F-01
[6F245, 08 00]
6F257-02, 6F25F-01
[6F255, 08 00]
6F267-02, 6F26F-01
[6F265, 08 00]
6F277-02, 6F27F-01
[6F275, 07 00]
6F287-02, 6F28F-01
[6F285, 06 00]
6F297-02, 6F29F-01
[6F295, 05 00]
6F2A7-02, 6F2AF-01
[6F2A5, 04 00]
6F2B7-02, 6F2BF-01
[6F2B5, 04 00]
6F2C7-02, 6F2CF-01
[6F2C5, 10 00] "Glow2" FX1.
Affects colors 65-67, 76-77. Glowing green bubbles & single
glowing color in the 'red lava cave' rooms.
6F2DF-02, 6F2E7-01
[6F2DD, 10 00]
6F2EF-02, 6F2F7-01
[6F2ED, 04 00]
6F2FF-02, 6F307-01
[6F2FD, 04 00]
6F30F-02, 6F317-01
[6F30F, 05 00]
6F31F-02, 6F327-01
[6F31D, 06 00]
6F32F-02, 6F337-01
[6F32D, 07 00]
6F33F-02, 6F347-01
[6F33D, 08 00]
6F34F-02, 6F357-01
[6F34D, 08 00]
6F35F-02, 6F367-01
[6F35D, 08 00]
6F36F-02, 6F377-01
[6F36D, 08 00]
6F37F-02, 6F387-01
[6F37D, 07 00]
6F38F-02, 6F397-01
[6F38D, 06 00]
6F39F-02, 6F3A7-01
[6F39D, 05 00]
6F3AF-02, 6F3B7-01
[6F3AD, 04 00]
6F3BF-02, 6F3C7-01
[6F3BD, 04 00]
6F3CF-02, 6F3D7-01
[6F3CD, 10 00] "Glow3" FX1.
Affects colors 81-83, 92-93.
6F3E7-02, 6F3EF-01 [6F3E5, 10 00]
6F3F7-02, 6F3FF-01
[6F3F5, 04 00]
6F407-02, 6F40F-01
[6F405, 04 00]
6F417-02, 6F41F-01
[6F415, 05 00]
6F427-02, 6F42F-01
[6F425, 06 00]
6F437-02, 6F43F-01
[6F435, 07 00]
6F447-02, 6F44F-01
[6F445, 08 00]
6F457-02, 6F45F-01
[6F455, 08 00]
6F467-02, 6F46F-01
[6F465, 08 00]
6F477-02, 6F47F-01
[6F475, 08 00]
6F487-02, 6F48F-01
[6F485, 07 00]
6F497-02, 6F49F-01
[6F495, 06 00]
6F4A7-02, 6F4AF-01
[6F4A5, 05 00]
6F4B7-02, 6F4BF-01
[6F4B5, 04 00]
6F4C7-02, 6F4CF-01
[6F4C5, 04 00]
6F4D7-02, 6F4DF-01
[6F4D5, 10 00] "Glow4" FX1.
Affects colors 97-99, 108-109.
Maridia
6F4EF-07 [6F4ED,
0A 00] 6F503-07
[6F501, 0A 00]
6F517-07 [6F515,
0A 00] 6F52B-07
[6F529, 0A 00] "Quicksand
Illusion 1" FX1 part 1. Affects colors 36-43. Used for quicksand
(the opague kind that covers floors and pulls Samus downward).
6F547-03
[6F545, 0A 00]
6F553-03 [6F551,
0A 00] 6F55F-03
[6F55D, 0A 00]
6F56B-03 [6F569,
0A 00] "Quicksand Illusion 1" FX1 part 2. Affects
colors 40-43. Used in 'falling quicksand' rooms (the ones with
many floating green enemies that Samus passes through).
* The 'quicksand waterfalls' seen in some rooms, such as the
ones with the mini Draygons on the path to spring ball use
colors 68-81 of the tileset palette, and don't require I'm A
Genius to edit.
6F57F-07
[6F57D, 02 00]
6F593-07 [6F591,
02 00] 6F5A7-07
[6F5A5, 02 00]
6F5BB-07 [6F5B9,
02 00] 6F5CF-07
[6F5CD, 02 00]
6F5E3-07 [6F5E1,
02 00] 6F5F7-07
[6F5F5, 02 00]
6F60B-07 [6F609,
02 00] "Waterfall Illusion 2" FX1. Affects colors
52-59.
Tourian
6F63C-00, 6F640-06
[6F63A, 0A 00]
6F652-08, 6F656-06
[6F650, 0A 00]
6F668-08, 6F66C-06
[6F666, 0A 00]
6F67E-08, 6F682-06
[6F67C, 0A 00]
6F694-08, 6F698-06
[6F692, 0A 00]
6F6AA-08, 6F6AE-06
[6F6A8, 0A 00]
6F6C0-08, 6F6C4-06
[6F6BE, 0A 00]
6F6D6-08, 6F6DA-06
[6F6D4, 0A 00]
6F6EC-08, 6F6F0-06
[6F6EA, 0A 00]
6F702-08, 6F706-06
[6F700, 0A 00]
6F718-08, 6F71C-06
[6F716, 0A 00] "Slow pulse
red/blue light" FX1. Affects colors 116-117, 120-125.
*
The "Fast pulse red/blue light" FX1 uses the same exact colors
as slow pulse, meaning their palettes are directly shared. Fast
pulse only activates under certain conditions. FX2 or something
else related to the escape sequence after Mother Brain is dead.
I haven't looked for the duration values for fast pulse.
6F7AF-05
[6F7AD, 02 00] 6F7BF-05
[6F7BD, 02 00]
6F7CF-05 [6F7CD,
02 00] 6F7DF-05
[6F7DD, 02 00]
6F7EF-05 [6F7ED,
02 00] 6F7FF-05
[6F7FD, 02 00]
6F80F-05 [6F80D,
02 00] 6F81F-05
[6F81D, 02 00]
6F82F-05 [6F82D,
02 00] 6F83F-05
[6F83D, 02 00]
6F84F-05 [6F84D,
02 00] 6F85F-05
[6F85D, 02 00]
6F86F-05 [6F86D,
02 00] 6F87F-05
[6F87D, 02 00] "Glow Shutter-Red"
FX1. Affects colors 153-158 (last 6 colors of enemy palette
0001). Used for the pulsing red shutter enemies in the room
immediately behind Mother Brain that Samus must blast away with
hyper beam.
6F897-03
[6F895, 04 00]
6F8A3-03 [6F8A1,
04 00] 6F8AF-03
[6F8AD, 04 00]
6F8BB-03 [6F8B9,
04 00] 6F8C7-03
[6F8C5, 04 00]
6F8D3-03 [6F8D1,
04 00] 6F8DF-03
[6F8DD, 04 00]
6F8EB-03 [6F8E9,
04 00] 6F8F7-03
[6F8F5, 04 00]
6F903-03 [6F901,
04 00] 6F90F-03
[6F90D, 04 00]
6F91B-03 [6F919,
04 00] 6F927-03
[6F925, 04 00]
6F933-03 [6F931,
04 00] "BG glow-red" FX1. Affects colors 56-59. Used
for the pulsing red background in Tourian during the escape
sequence.
6F94F-05, 6F95D-00
[6F94D, 02 00]
6F963-05, 6F971-00
[6F961, 02 00]
6F977-05, 6F985-00
[6F975, 02 00]
6F98B-05, 6F999-00
[6F989, 02 00]
6F99F-05, 6F9AD-00
[6F99D, 02 00]
6F9B3-05, 6F9C1-00
[6F9B1, 02 00]
6F9C7-05, 6F9D5-00
[6F9C5, 02 00]
6F9DB-05, 6F9E9-00
[6F9D9, 02 00]
6F9EF-05, 6F9FD-00
[6F9ED, 02 00]
6FA03-05, 6FA11-00
[6FA01, 02 00]
6FA17-05, 6FA25-00
[6FA15, 02 00]
6FA2B-05, 6FA39-00
[6FA29, 02 00]
6FA3F-05, 6FA4D-00
[6FA3D, 02 00]
6FA53-05, 6FA61-00
[6FA51, 02 00] "FG pulse-red"
FX1. Affects colors 84-91. Used for the pulsing red foreground
in Tourian during the escape sequence.
* "Lights
pulse-red" FX1 uses the same exact colors as FG pulse-red but
affects colors 116-123 instead. Haven't looked into finding the
duration values.
MISCELLANEOUS PALETTES
D01A0-0F This palette
is used by MANY different things throughout the game. If you're
going to edit this palette, you'll need to make sure you don't
accidentally ruin something else's colors by mistake. Edit with
caution. Changing this palette can be tricky, but it's very
rewarding if you have the patience to make it work. If you have
any experience in editing the game's graphics with a tile editor
such as TileLayPro or YY-CHR, you can export D01A0, load the
palette into the tile editor, then 're-assign' colors for more
flexibility. For example, changing the bomb explosions' graphics
to use the purple colors from energy pick-ups instead of green,
or making super missiles purple and regular missiles green, etc.
Below is a list of everything that's known to use this
palette, but it's possible that I missed some things along the
way:
- small energy pick-ups (from enemies)
- large
energy pick-ups (from enemies)
- missile pick-ups (from
enemies)
- missiles (fired by Samus)
- smoke trails
behind missiles
- missile explosions
- super missile
pick-ups (from enemies)
- super missiles (fired by Samus)
- smoke trails behind super missiles
- super missile
explosions
- power bomb pick-ups (from enemies)
- power
bombs (dropped by Samus)
- bombs (dropped by Samus)
-
bomb explosions
- enemy death explosions
- enemies
killed by screw attack (the 4 small round graphics that fly
outward)
- water splashing
- air bubbles when underwater
- dust puffs, as seen when walljumping, speed boosting,
landing on the ground in dry rooms, etc.
- dust plumes when
Samus' ship is taking off from Zebes after the escape (I think)
- elevators (the actual flickering elevator that you ride,
not the platforms they sit on sometimes)
- gate PLMs (the
shutters with blue/green switches on them)
- wave beam's
circular purple trails
- particles when charging any beam
(facing right only; someone should really fix this bug...)
-
'jagged lines' that fly around in front of Samus when saving the
game on a save station
- space pirate projectiles
-
rings that those noisy robots in Wrecked Ship occasionally shoot
from their 'eye'
- 'dud shot' graphics when missiles or
beams hit armored enemies that aren't be hurt by them
- some
of Golden Torizo/Bomb Torizo's projectiles
- the stuff that
drips out of Bomb Torizo's belly after he takes a lot of damage
- the round projectiles that Crocomire spits at Samus
occasionally
- one of Mother Brain's projectiles (the eye
beam that uses the same graphics as space pirate projectiles)
- Mother Brain's drool/breath/rainbow beam charge particles,
and a brief particle flash before throwing that 'fire string'
attack from her hand
DA120-8F
Samus' death animation palette.
D96C0-5F Crystal flash colors by
the look of it. I haven't actually changed these yet, so I can't
say for certain.
D9780-3F
D9540-BF
D9440-3F Pretty sure these are unused
suit colors, so I'm noting them here in case they turn out to
actually have a use, or someone figures out a way to use them
for something else.
6DB8F-0F
[6DB8B, 03 00]
6DC2D-0F [6DC2B,
03 00] 6DC7C-0F
[6DC7A, 03 00]
6DBDE-0F [6DBDC,
03 00] Flashing "loader" palettes for the power suit.
Colors appear in the order shown above from top to bottom when
loading from a save station or Samus' ship.
6DCF5-0F [6DCF3,
03 00] 6DD44-0F
[6DD42, 03 00]
6DD93-0F [6DD91,
03 00] 6DDE2-0F
[6DDE0, 03 00] Flashing "loader"
palettes for the varia suit. Colors appear in the order shown
above from top to bottom when loading from a save station or
Samus' ship.
6DE5B-0F
[6DE59, 03 00]
6DEAA-0F [6DEA8,
03 00] 6DEF9-0F
[6DEF7, 03 00]
6DF48-0F [6DF46,
03 00] Flashing "loader" palettes for the gravity
suit. Colors appear in the order shown above from top to bottom
when loading from a save station or Samus' ship.
DC687-00 Location of the single
color used for grapple beam (the actual grappling part that
shoots out). The 'base' of grapple beam is shared with ice
beam's palette.
6D906-07
[6D904, 02 00]
6D91A-07 [6D918,
02 00] 6D92E-07
[6D92C, 02 00]
6D942-07 [6D940,
02 00] 6D956-07
[6D954, 02 00]
6D96A-07 [6D968,
02 00] 6D97E-07
[6D97C, 02 00]
6D992-07 [6D990,
02 00] 6D9A6-07
[6D9A4, 02 00]
6D9BA-07 [6D9B8,
02 00] Hyper beam's colors.
0DA240-9F Samus' rainbow suit
palette when firing hyper beam, and rainbow flashing after the
giant metroid's death.
whatevs
Colors used by Dachora (enemy ID: E5FF) when it performs
does the shinespark for Samus.
1467CC-IF Colors used by Koma (enemy ID: EA7F) for
its eye/mouth glowing.
142C1C-3F
Colors used by Lavaman (enemy ID: E83F) for the animated
'running lava' appearence of its body.
DA3C6-02 Samus' visor flashing
yellow in dark rooms.
1652C-00
Samus' green visor when first entering a room. Many don't
know that this has its own color, separate from the three suit
palettes. Change this color to something like hot pink and go
through a door if you wanna see it in action.
PALETTES THAT NEED TO BE FOUND
- Ridley's colors when flying away from Ceres (lazy).
- Dachora's colors when showing Samus how to do the
shinespark (lazy).
- Text colors for the game's end
credits (lazy).
- "After-credits" colors; Samus in
gravity suit/bikini, giant "S" logo (lazy).
- White
"1994 Nintendo" text on the title screen (can't find).
-
Gray/white "SPACE COLONY" text that is seen when Samus flies
into Ceres (can't find).
- Yellow color that Kraid's
eyes shift to when he is shot in the face (can't find).
- Zebetite's colors (I had these at one point, but I seem to
have lost them; lazy)
- Glowing 'EMERGENCY!' text when
Ceres' timer starts; probably Zebes' too?
- Large
"PLANET ZEBES" text on hexagon map screen, and area names (lazy)
- Colors used for Mother Brain's rainbow beam (can't
find)
- Single white color used for the back of Samus'
ship flashing while flying to Zebes/Ceres
- Orange &
purple ovalar glows that happen after collecting varia/gravity
suits
- X-ray scope's "beam" color(s)
-
"pre-flash" before power bombs explode?
- Baby metroid's
blue container on game over screen (might use a transparency
effect).
- Gray/white shifting colors used for Zebes'
explosion (mode 7 or something, I dunno).